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  2. Mod Support? :: Smalland: Survive the Wilds General Discussions

    steamcommunity.com/app/768200/discussions/0/3079880882843370056

    Kaya Jul 6, 2023 @ 1:47am. Originally posted by Natjur: Mods give extended life to a game when most people have finished it and what to try it again but with 'changes/different rule sets'. I personally do not see the point in added mod support until after release (1.0 and above)

  3. Skilltrees and other mods :: Smalland: Survive the Wilds General...

    steamcommunity.com/app/768200/discussions/0/3818530649096627275

    It's fun at first, but we end up repeating monotonous tasks to improve our skills halfway through, and many users use mods to improve their skills. I accept if a game has a skill component, but if it doesn't, that's fine. It would be nice if the developers put the burden of balancing into other fun elements. #8.

  4. Welcome to the official Smalland Reddit Community!

    www.reddit.com/r/SmallandOfficial/comments/mhsf8c/welcome_to_the_official...

    Smalland is a massive adventure on a tiny scale! A multiplayer survival game in a vast & hazardous world. Preparation is key when you're this small, surrounded by massive creatures and at the bottom of the food chain. Craft weapons & armour, build encampments and discover the history of this strange new land. Key Features:

  5. Smalland: Survive the Wilds - Steam Community

    steamcommunity.com/app/768200

    Smalland: Survive the Wilds - "Before the time of the giants, we lived freely under the Sun and Moon. Centuries have passed, but those stories of the surface world have been passed down through the generations. Now the giants are gone, and you, Vanguard, must venture out into the wilds once more, on an urgent mission. Be brave, and do not falter…"Explore the vast “Land of the ...

  6. We've done it all? What now? :: Smalland: Survive the Wilds...

    steamcommunity.com/app/768200/discussions/0/3832042807507683228

    It may be easier to ask which games don't have mods. There are numerous websites that host many mods for many games. Nexus Mods is one example, their Vortex mod management tool simplifies the inclusion of mods in your games. There will certainly be other alternatives, if you're inclined to look. not mods, mod packs, read the post I replied to

  7. Modding Support? :: Smalland: Survive the Wilds General...

    steamcommunity.com/app/768200/discussions/0/4041483319861977389

    Already out. They said in an early comment that they wouldn't really be looking at anything like mod support until a stable version was released. 1.0 was that. But that still doesn't mean that mod support is even being worked on currently. Only the devs would know the answer to that.

  8. r/SmallandOfficial - Reddit

    www.reddit.com/r/SmallandOfficial

    Select multiplayer radial dial. Click 'New World'. Name the new world. Select the newly created world on the right. We ensured that multiplayer was still selected on the left at this point. Click 'Start'. What happens is: Game doesn't show up in server list. 'Server' menu in game for the host shows:

  9. Any console commands for Smalland? :: Smalland: Survive the Wilds...

    steamcommunity.com/app/768200/discussions/0/5688649843789590617

    Guess, Ill just wait and see what happens with the game then. They have added the option to reduce enemies health by 80% and the ability to reduce their damage output by 80% as well effectively producing a soft creative mode. #4. Noxsa Apr 11, 2023 @ 4:17pm. Originally posted by ARKITEK:

  10. Smalland: Survive the Wilds General Discussions - Steam Community

    steamcommunity.com/app/768200/discussions/0/3818530649096589364

    Really we need a lot of inventory options, like more inventory space or at least give us back packs, larger resource stacks, sort, auto stacking, labeling of chests. There's a lot of things in this section that could be implemented. Crafting from containers would be a really good one too. #1. RustyFlipper Jul 21, 2023 @ 11:09am.

  11. Mods? :: Smalland: Survive the Wilds General Discussions - Steam...

    steamcommunity.com/app/768200/discussions/0/6057990917763267560

    To properly implement modding in a way that doesn't break every time the game updates would require the devs to stop and create some kind of modding devkit. That would divert time, money, and energy from the rest of the roadmap. Wait for then to fix the bugs first, and proceed with the game plan.