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KOR: December 6, 2008. The Wii Balance Board (Japanese: バランスWiiボード, Hepburn: Baransu Wī Bōdo) is an accessory for the Wii and Wii U video game consoles. [1] Unlike the usual balance board for exercise, it does not rock but instead tracks the user's center of balance. Along with Wii Fit, [2] it was introduced on July 11, 2007, at ...
Wii Fit. Wii Fit[a] is a 2007 exergaming video game designed by Nintendo 's Hiroshi Matsunaga [9] for the Wii home video game console, [10] featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising ...
Fit & Fun [30] bitComposer Games: Funbox Media — June 24, 2011 — Fit Music [31] Oxygene S.r.l. Oxygene S.r.l. — September 30, 2012 — G1 Jockey Wii 2008: Koei: Koei — September 26, 2008 — The Garfield Show: Threat of the Space Lasagna [32] Eko Software Zoo Games NA Morphicon EU: July 8, 2010: June 23, 2010 —
Hasbro Family Game Night 2 was released in 2009 for Microsoft Windows and Wii, [4] with the former replacing a planned DS version that was repurposed. Both versions feature the games Operation and Pictureka!, while the Wii version has Connect 4x4, Jenga and Bop It! and the PC version has The Game of Life, Monopoly, Clue and Yahtzee.
Mode (s) Single-player, multiplayer. We Ski[b] is a 2008 skiing video game for the Wii developed and published by Namco Bandai Games. It is the first third-party game (and second game behind Wii Fit) released that makes use of the Wii Balance Board. A sequel, We Ski & Snowboard, which adds snowboarding to the game, was released in 2008.
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gaming rehabilitation. [edit on Wikidata] Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]