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A Bézier curve is defined by a set of control points P0 through Pn, where n is called the order of the curve (n = 1 for linear, 2 for quadratic, 3 for cubic, etc.). The first and last control points are always the endpoints of the curve; however, the intermediate control points generally do not lie on the curve.
Composite Bézier curve. In geometric modelling and in computer graphics, a composite Bézier curve or Bézier spline is a spline made out of Bézier curves that is at least continuous. In other words, a composite Bézier curve is a series of Bézier curves joined end to end where the last point of one curve coincides with the starting point of ...
Properties. A B-spline function is a combination of flexible bands that is controlled by a number of points that are called control points, creating smooth curves. These functions are used to create and manage complex shapes and surfaces using a number of points. B-spline function and Bézier functions are applied extensively in shape ...
Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points. Similar to interpolation in many respects, a key difference is that the surface does not, in general, pass through the central ...
Linear interpolation. Method of curve fitting to construct new data points within the range of known data points. Given the two red points, the blue line is the linear interpolant between the points, and the value y at x may be found by linear interpolation. In mathematics, linear interpolation is a method of curve fitting using linear ...
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as ...
Conversely, two sets of homogeneous coordinates represent the same point if and only if one is obtained from the other by multiplying all the coordinates by the same non-zero constant. When Z {\displaystyle Z} is not 0 {\displaystyle 0} the point represented is the point ( X / Z , Y / Z ) {\displaystyle (X/Z,Y/Z)} in the Euclidean plane.
Bernstein polynomials approximating a curve. In the mathematical field of numerical analysis, a Bernstein polynomial is a polynomial expressed as a linear combination of Bernstein basis polynomials. The idea is named after mathematician Sergei Natanovich Bernstein.