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  2. Hytale - Wikipedia

    en.wikipedia.org/wiki/Hytale

    Hytale is being developed by Hypixel Studios for PC, consoles, and mobile devices. [1] [5] [6] The client was initially developed in C# with the server technology in Java, [7] but by 2022 both the client and server were rewritten in C++ for easier cross-platform release and better performance. [8]

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  4. Build the Earth - Wikipedia

    en.wikipedia.org/wiki/Build_the_Earth

    The project originally used the Terra 1-to-1 mod instead of Terra++. [ 4 ] [ 12 ] PippenFTS stated that "with the Cubic Chunks mod breaking Minecraft's vertical limitations, we can now experience the Earth in Minecraft, just as it is, with no downscaling of any kind."

  5. The Uncensored Library - Wikipedia

    en.wikipedia.org/wiki/The_Uncensored_Library

    An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...

  6. Pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_number_generator

    It can be shown that if is a pseudo-random number generator for the uniform distribution on (,) and if is the CDF of some given probability distribution , then is a pseudo-random number generator for , where : (,) is the percentile of , i.e. ():= {: ()}. Intuitively, an arbitrary distribution can be simulated from a simulation of the standard ...

  7. Random permutation - Wikipedia

    en.wikipedia.org/wiki/Random_permutation

    A simple algorithm to generate a permutation of n items uniformly at random without retries, known as the Fisher–Yates shuffle, is to start with any permutation (for example, the identity permutation), and then go through the positions 0 through n − 2 (we use a convention where the first element has index 0, and the last element has index n − 1), and for each position i swap the element ...

  8. Address space layout randomization - Wikipedia

    en.wikipedia.org/wiki/Address_space_layout...

    Address space layout randomization (ASLR) is a computer security technique involved in preventing exploitation of memory corruption vulnerabilities. [1] In order to prevent an attacker from reliably redirecting code execution to, for example, a particular exploited function in memory, ASLR randomly arranges the address space positions of key data areas of a process, including the base of the ...

  9. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    The first attempt to provide researchers with a ready supply of random digits was in 1927, when the Cambridge University Press published a table of 41,600 digits developed by L.H.C. Tippett. In 1947, the RAND Corporation generated numbers by the electronic simulation of a roulette wheel; [ 5 ] the results were eventually published in 1955 as A ...