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  2. Away3D - Wikipedia

    en.wikipedia.org/wiki/Away3D

    Away3D is an open-source ActionScript 3 engine for developing interactive 3D graphics within Adobe Flash Player and Adobe AIR. Away3D runs on current web browsers utilizing the Adobe Flash Player , and uses Stage3D for GPU-accelerated rendering.

  3. Papervision3D - Wikipedia

    en.wikipedia.org/wiki/Papervision3D

    Papervision3D is an open-source, 3D graphics engine for rendering 3D content within Adobe Flash Player and Adobe AIR. [1] Unlike modern Flash 3D engines such as Away3D and Flare3D, Papervision3D is not built for Stage3D and renders 3D content fully on the CPU without GPU-accelerated rendering.

  4. Adobe Shockwave - Wikipedia

    en.wikipedia.org/wiki/Adobe_Shockwave

    Adobe Shockwave (formerly Macromedia Shockwave and MacroMind Shockwave) ... Away3D or Flare3D (3D game engines). And after Adobe AIR was released, ...

  5. Flare3D - Wikipedia

    en.wikipedia.org/wiki/Flare3D

    The engine also integrates with FLARToolkit (for augmented reality), Away Physics (from Away3D) and Starling (an Adobe project). [11] The Flare3D plug-in for Autodesk 3ds Max is provided for free, and enables one-click exporting of a 3D model from 3ds Max to the Flare3D file format. [12]

  6. OpenFL - Wikipedia

    en.wikipedia.org/wiki/OpenFL

    OpenFL contains Haxe ports of major graphical libraries such as Away3D, [11] [12] [13] Starling, [14] [15] Babylon.js, [16] Adobe Flash and DragonBones. [17] [18] Due to the multi-platform nature of OpenFL, such libraries usually run on multiple platforms such as HTML5, Adobe AIR and Android/iOS.

  7. Starling Framework - Wikipedia

    en.wikipedia.org/wiki/Starling_Framework

    Starling was initiated in 2011 by Adobe shortly after introducing the Stage3D API in their AIR and Flash run-time systems. Stage3D allows utilizing the GPU inside the Flash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D. [4]

  8. Adobe forecasts fiscal 2025 revenue below estimates on ... - AOL

    www.aol.com/news/adobe-forecasts-fiscal-2025...

    Adobe's fourth-quarter revenue rose 11% to $5.61 billion from a year ago, beating market expectations of $5.54 billion. (Reporting by Kritika Lamba and Zaheer Kachwala in Bengaluru; Editing by ...

  9. Stage3D - Wikipedia

    en.wikipedia.org/wiki/Stage3D

    Adobe Graphics Assembly Language (AGAL) is an assembly language for writing GPU shaders. [26] AGAL was invented by Adobe to provide a unified shader language for all platforms. [ 26 ] AGAL programs are written by hand with low-level opcodes and registers . [ 26 ]

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