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  2. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.

  3. Packet loss concealment - Wikipedia

    en.wikipedia.org/wiki/Packet_loss_concealment

    Packet loss concealment (PLC) is a technique to mask the effects of packet loss in voice over IP (VoIP) communications. When the voice signal is sent as VoIP packets on an IP network, the packets may (and likely will) travel different routes. A packet therefore might arrive very late, might be corrupted, or simply might not arrive at all.

  4. Error concealment - Wikipedia

    en.wikipedia.org/wiki/Error_concealment

    When a packet is lost, rather than losing an entire set of data, small portions of several sets will be gone. At the receiving end, the message is then deinterleaved to reveal the original message with minimal loss. Transmission without interleaving:

  5. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. . Typical effects include queueing delay, packet loss or the blocking of new connectio

  6. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    While most CCAs are loss-based, in that they rely on packet loss to detect congestion and lower rates of transmission, BBR, like TCP Vegas, is model-based. The algorithm uses the maximum bandwidth and round-trip time at which the network delivered the most recent flight of outbound data packets to build a model of the network.

  7. IPv6 Routing Protocol for Low-Power and Lossy Networks

    en.wikipedia.org/wiki/IPv6_Routing_Protocol_for...

    RPL [1] (Routing Protocol for Low-Power and Lossy Networks) is a routing protocol for wireless networks with low power consumption and generally susceptible to packet loss. It is a proactive protocol based on distance vectors and operates on IEEE 802.15.4 , [ 2 ] optimized for multi-hop and many-to-one communication, but also supports one-to ...

  8. IP fragmentation - Wikipedia

    en.wikipedia.org/wiki/IP_fragmentation

    IP fragmentation can cause excessive retransmissions when fragments encounter packet loss and reliable protocols such as TCP must retransmit all of the fragments in order to recover from the loss of a single fragment. [5] Thus, senders typically use two approaches to decide the size of IP packets to send over the network.

  9. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    When packet loss occurs in the network, an additional limit is imposed on the connection. [2] In the case of light to moderate packet loss when the TCP rate is limited by the congestion avoidance algorithm, the limit can be calculated according to the formula (Mathis, et al.):