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Procedural programming. Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent ...
Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. [3] Originally specified in the late 1950s, it is the second-oldest high-level programming language still in common use, after Fortran .
Recursion (computer science) Tree created using the Logo programming language and relying heavily on recursion. Each branch can be seen as a smaller version of a tree. Recursive drawing of a SierpiĆski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on ...
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer references a location in memory, and obtaining the value stored at that location is known as dereferencing the ...
List (abstract data type) In computer science, a list or sequence is a collection of items that are finite in number and in a particular order. An instance of a list is a computer representation of the mathematical concept of a tuple or finite sequence. A list may contain the same value more than once, and each occurrence is considered a ...
Process-oriented programming is a programming paradigm that separates the concerns of data structures and the concurrent processes that act upon them. The data structures in this case are typically persistent, complex, and large scale - the subject of general purpose applications, as opposed to specialized processing of specialized data sets seen in high productivity applications (HPC).
Method (computer programming) A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.