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  2. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems. Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool. Until 2015, it ran on Microsoft Windows. Since then, it has been developed for the web platform and ...

  3. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    PARI/GP is a computer algebra system that facilitates number-theory computation. Besides support of factoring, algebraic number theory, and analysis of elliptic curves, it works with mathematical objects like matrices, polynomials, power series, algebraic numbers, and transcendental functions. [3]

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3][4]

  5. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Solving an equation symbolically means that expressions can be used for representing the solutions. For example, the equation x + y = 2x – 1 is solved for the unknown x by the expression x = y + 1, because substituting y + 1 for x in the equation results in (y + 1) + y = 2 (y + 1) – 1, a true statement. It is also possible to take the ...

  6. Pascal's calculator - Wikipedia

    en.wikipedia.org/wiki/Pascal's_calculator

    Pascal's calculator (also known as the arithmetic machine or Pascaline) is a mechanical calculator invented by Blaise Pascal in 1642. Pascal was led to develop a calculator by the laborious arithmetical calculations required by his father's work as the supervisor of taxes in Rouen. [2] He designed the machine to add and subtract two numbers ...

  7. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Genre. Mathematics, problem solving. Publication date. 1945. ISBN. 9780691164076. How to Solve It (1945) is a small volume by mathematician George Pólya, describing methods of problem solving. [1] This book has remained in print continually since 1945.

  8. Mathematical software - Wikipedia

    en.wikipedia.org/wiki/Mathematical_software

    A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem. A solver takes problem descriptions in some sort of generic form and calculates their solution. In a solver, the emphasis is on creating a program or library that can easily be ...

  9. WolframAlpha - Wikipedia

    en.wikipedia.org/wiki/WolframAlpha

    WolframAlpha (/ ˈwʊlf.rəm -/ WUULf-rəm-) is an answer engine developed by Wolfram Research. [3] It is offered as an online service that answers factual queries by computing answers from externally sourced data. [4][5] WolframAlpha was released on May 18, 2009, and is based on Wolfram's earlier product Wolfram Mathematica, a technical ...

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