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Because software, unlike a major civil engineering construction project, is often easy and cheap to change after it has been constructed, a piece of custom software that fails to deliver on its objectives may sometimes be modified over time in such a way that it later succeeds—and/or business processes or end-user mindsets may change to accommodate the software.
In American Advanced Placement exams, a document-based question (DBQ), also known as data-based question, is an essay or series of short-answer questions that is constructed by students using one's own knowledge combined with support from several provided sources. Usually, it is employed on timed history tests.
Of course this list is only for notable projects; if 80% of notable custom software projects qualify for inclusion in one of the tables, then so be it.--greenrd 23:19, 12 November 2013 (UTC) According to the article history, the page was originally created to target Healthcare.gov specifically, as it was the only example given.
The PCjr topped PC Magazine ' s list of "The 12 Biggest PC Duds Ever", [19] was named the 13th worst tech product of all time by PC World, [7] and the 16th worst failed computer by Maximum PC, [26] and as one of "the 10 greatest flops in computer history" by The Daily Telegraph. [23]
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The World Bank has regularly failed to live up to its own policies for protecting people harmed by projects it finances. The World Bank and its private-sector lending arm, the International Finance Corp., have financed governments and companies accused of human rights violations such as rape, murder and torture.
AP World History: Modern was designed to help students develop a greater understanding of the evolution of global processes and contacts as well as interactions between different human societies. The course advances understanding through a combination of selective factual knowledge and appropriate analytical skills.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...