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This is a list of commercial video games with available source code. The source code of these commercially developed and distributed video games is available to the public or the games' communities. In several of the cases listed here, the game's developers released the source code expressly to prevent their work from becoming lost.
For table markup, it can be applied to whole tables, table captions, table rows, and individual cells. CSS specificity in relation to content should be considered since applying it to a row could affect all that row's cells and applying it to a table could affect all the table's cells and caption, where styles closer to the content can override ...
This template is very similar to {{unbulleted list}}, except that it automatically indents parts of long items that are wrapped onto a new line. This makes it easier to tell apart multiple such items when width is limited—e.g. in an {{ infobox }} —and eliminates the need for a bulleted list.
The games in this table were released under a free and open-source license with free content which allows reuse, modification and commercial redistribution of the whole game. Licenses can be public domain , GPL , BSD , Creative Commons , zlib , MIT , Artistic License or other (see Comparison of free and open-source software licenses ).
For years in HTML, a table has always forced an implicit line-wrap (or line-break). So, to keep a table within a line, the workaround is to put the whole line into a table, then embed a table within a table, using the outer table to force the whole line to stay together. Consider the following examples: Wikicode (showing table forces line-break)
To start a new list, just click on one of the two menu items shown here. Or, if you already have typed the list (on separate lines), select (highlight) the list you have typed, then click on one of the menu items. Shown here are examples of the two types of lists: unordered (bullet) and ordered (numbered).
In computer programming, indentation style is a convention, a.k.a. style, governing the indentation of blocks of source code.An indentation style generally involves consistent width of whitespace (indentation size) before each line of a block, so that the lines of code appear to be related, and dictates whether to use space or tab characters for the indentation whitespace.
The biggest difference between the two is the location of the braces: in the GNU style, opening and closing braces are on lines by themselves, with the same indent. BSD style places an opening brace at the end of the preceding line, and the closing braces can be followed by else. The size of indent and location of whitespace also differs.