Search results
Results from the WOW.Com Content Network
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
He is the co-founder of a music production company called Music Design Network, and a founding member of the Seattle Composers Alliance. Guy Whitmore has specialized in creating "adaptive music" for video games , using techniques such as cross-fading, location-based music, and techniques to render music "on-the-fly" rather than using "pre ...
Wikia then began to assimilate independent fan wikis, such as Memory Alpha (a Star Trek fan wiki) and Wowpedia (a World of Warcraft fan wiki). [7] In the late 2010s—after Fandom and Gamepedia were acquired and consolidated by the private equity firm TPG Inc.—several wikis began to leave the service, including the RuneScape, Zelda, and ...
Chance was also an innovator in video games. He led the design and implementation of one of the world's first successful adaptive music systems based on digital audio streams (1997). [12] He also pioneered new techniques for composing game music, including ambient set matrices (1996) and interactive scoring maps (2001). [5]
Dynamic music → Adaptive music – The article is about music which adapts to the circumstances of its playback (namely in the video games.) "Dynamic music" (the current title of the article) is related to the quality of music that has to do with Dynamics (music) and not with the adaptiveness of the music material. "Adaptive music" is the ...
iMUSE (Interactive Music Streaming Engine) is an interactive music system used in a number of LucasArts video games.The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches the on-screen events and transitions from one musical theme to another are done seamlessly.
Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]
Jon Burlingame, the leading journalist in the nation on film and television music, [9] writers in an article for The Film Music Society that A Composer’s Guide to Game Music is a "beautifully organized, intelligently written book about music for games," going on to say that "gamers as well as composers may be fascinated by her thorough ...