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Civilization VI is a turn-based strategy video game in which one or more players compete alongside computer-controlled AI opponents to grow their individual civilization from a small tribe to control the entire planet across several periods of development.
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Each side in the emergency then has a list of short-term goals to accomplish to attempt to be victorious in the situation. The first side to complete their goals gains rewards that last for the remainder of the game. [3] New units and city improvements were added to support these features, as well as a new type of district: the Government Plaza.
Sid Meier's Civilization V is a 4X turn-based strategy video game in the Civilization series developed by Firaxis Games. The game was released for Windows in September 2010, [ 1 ] for Mac OS X on November 23, 2010, and for Linux on June 10, 2014.
Strategy is a major video game genre that focus on analyzing and strategizing over direct quick reaction in order to secure success. [1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.
The term "impi" has become synonymous with the Zulu nation in international popular culture; it appears in various video games such as Civilization III, Civilization IV: Warlords, Civilization: Revolution, Civilization V: Brave New World, and Civilization VI, where the Impi is the unique unit for the Zulu faction with Shaka as their leader.
A flanking maneuver or single envelopment consists of one enveloping force attacking one of the enemy's flanks. This is extremely effective if the holding forces are in a well defensible spot (e.g., Alexander the Great's hammer and anvil at the Battle of Issus ) or if there is a strong, hidden line behind a weak flank (e.g. Battle of ...
Hexagons marked "ZOC" are the zone of control for the combat unit shown in the center (for a wargame that uses hexagons). In board wargames, a zone of control (ZOC) is the area directly adjacent to certain combat forces that affects the movement and actions of enemy combat units.