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Airplane Mode is a 2020 simulation video game developed by Hosni Auji and Bacronym and published by AMC Games. [1] It was released on October 15, 2020, for Windows and macOS. In the game, players control a plane passenger as they go on a flight that lasts multiple hours in real time. The player can watch movies and perform other tasks such as ...
GeoFS (previously known as GEFS-online) is a free French multi-platform browser-based multiplayer flight simulator. GeoFS was launched as GEFS-Online version 0.1 using a Google Earth plug-in on October 1 2010. [1] [2] [3] The game was originally designed for web browsers, and versions for iOS and Android were released in 2018. [1] [3] [4] The ...
YSFlight differs from other simulators, such as the Microsoft Flight Simulator series, in its intentionally low-detail graphical design. [3] This allows the simulator to be run by lower-end computers, with system requirements being much less than most other flight simulators. [4] It allows for to YSFlight clients to join a multiplayer server. [5]
FS1 Flight Simulator is a 1979 video game published by Sublogic for the Apple II. A TRS-80 version followed in 1980. FS1 Flight Simulator is a flight simulator in the cockpit of a slightly modernized Sopwith Camel. FS1 is the first in a line of simulations from Sublogic which, beginning in 1982, were also sold by Microsoft as Microsoft Flight ...
The following are flight simulator software applications that can be downloaded or played for free. Several items are outdated. Please notice 'free' is not the same as open source. Free games may have limited options or include advertisements.
Flight Unlimited is a three-dimensional (3D) flight simulator video game: its gameplay is a simulation of piloting real-world airplanes. [2] Players may control the Bellanca Decathlon, Extra 300S, Pitts Special S-2B, Sukhoi Su-31 and Grob G103a Twin II sailplane.
FlightGear started as an online proposal in 1996 by David Murr, living in the United States. He was dissatisfied with proprietary, available, simulators like the Microsoft Flight Simulator, citing motivations of companies not aligning with the simulators' players ("simmers"), and proposed a new flight simulator developed by volunteers over the Internet.
Arcade flight simulator games began adopting 3D polygon graphics in the late 1980s, with titles such as Taito's Top Landing (1988). [12] Taito's Midnight Landing (1987) and Top Landing did not have air combat, but instead simulated a commercial airliner, while utilizing motion simulator cockpit cabinets. Arcade flight combat simulators later ...