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RimWorld is a construction and management simulation video game developed by Canadian game designer Tynan Sylvester and published by Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project [3] in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018.
Economics play a primary role in construction and management simulations, because they allow players to build things while operating within economic constraints. [6] Some games may challenge the player to explore or recognize patterns, but the majority of the game challenges are economic in that they focus upon growth. [6]
Rimworld's setting, or The Rim, comprised four clusters, each with 1,560 sectors. [2] Each of the game's six federations had a planet–a Ringworld–or a starbase. [2] Players could create spaceships, starbases, colonies, and Starteams—or colony variants. [2]
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RimWorld developer Tynan Sylvester said Dwarf Fortress "amazed me because of the stories people wrote from it. I read generated tales like Boatmurdered and Gemclod and was fascinated by how the player and game could work together to create a narrative that actually worked.
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Each AI-controlled colonist can be given priorities or various tasks for survival. Players can collaborate with one other to form larger colonies. These large colonies can then form their own governments, rules, or taxes, and eventually, become cities. [3] When a player is logged off, their colonists will still function within the game.