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The Wand of Orcus in the original Monster Manual (1977).. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character.
In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition.
An examiner's true strength lies in their talent with manipulating objects both mundane and magical, and their ability to wield magical items. Most examiners maintain a collection of magical wands which they use when needed in combat, although they prefer flight whenever possible, working to maintain the arsenal of the beholder hive.
This module is recommended for characters between levels 18 and 100. They play the rulers of Bloodstone Pass. A war against the Witch-King of Vaasa has come to a standstill. The players venture into the Abyss, destroy a mighty demon, steal the Wand of Orcus and take it to the Seven Heavens to be destroyed.
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Ru Yi Jing Gu Bang – Magical staff wielded by the Monkey King Sun Wukong in the Chinese classic novel, Journey to the West.; Some weapons in Chinese folklore do not, strictly speaking, have magical properties, but are forged with materials or methods that are unique in the context of the story.
Baldur's Gate: Descent into Avernus is a 256-page campaign book that takes the players from level 1 to level 13. It starts in the city of Baldur's Gate "as it slowly succumbs to the sway of corrupt powers and evil gods". [4]
Bending reality, the caster can change the events of the past few minutes, create an object from nothing, emulate another spell or create practically any effect they can imagine. [81] However, casting the spell has a considerable cost, which varied between editions. In 1st and 2nd edition AD&D, casting Wish causes the caster to age several years.