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Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
Computer-aided engineering (CAE): Integration of real processes into the virtual environment. Engineering is more than analysis and design. A methodology for storage and rapid access to engineering analyses, plant data, geometry, and all other qualitative and quantitative engineering data related to plant operation still needs to be developed.
[1] [2] The trend towards agile methods in software engineering is noticeable, [3] however the need for improved studies on the subject is also paramount. [4] [5] Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going. [6] [7] [8] [9]
Software architecture is the set of structures needed to reason about a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations.
The design should "minimize the intellectual distance" between the software and the problem as it exists in the real world. That is, the structure of the software design should, whenever possible, mimic the structure of the problem domain. The design should exhibit uniformity and integration. A design is uniform if it appears fully coherent.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
The ideas in the problem frames approach have been generalized into the concepts of problem-oriented development (POD) and problem-oriented engineering (POE), of which problem-oriented software engineering (POSE) is a particular sub-category. The first International Workshop on Problem-Oriented Development was held in June 2009.
Software architecture description is the set of practices for expressing, communicating and analysing software architectures (also called architectural rendering), and the result of applying such practices through a work product expressing a software architecture (ISO/IEC/IEEE 42010).