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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Implicit curve - Wikipedia

    en.wikipedia.org/wiki/Implicit_curve

    Special properties of implicit curves make them essential tools in geometry and computer graphics. An implicit curve with an equation F ( x , y ) = 0 {\displaystyle F(x,y)=0} can be considered as the level curve of level 0 of the surface z = F ( x , y ) {\displaystyle z=F(x,y)} (see third diagram).

  4. PDE surface - Wikipedia

    en.wikipedia.org/wiki/PDE_surface

    PDE surfaces are used in geometric modelling and computer graphics for creating smooth surfaces conforming to a given boundary configuration. PDE surfaces use partial differential equations to generate a surface which usually satisfy a mathematical boundary value problem.

  5. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    In technical applications of 3D computer graphics such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids.

  6. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points. For a typical example of 2-D interpolation through key points see cardinal spline. For examples which go near key points see nonuniform rational B-spline, or Bézier curve. This is extended to the forming of ...

  7. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae ) and modeled shapes .

  8. Control point (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Control_point_(mathematics)

    For Bézier curves, it has become customary to refer to the ⁠ ⁠-vectors ⁠ ⁠ in a parametric representation of a curve or surface in ⁠ ⁠-space as control points, while the scalar-valued functions ⁠ ⁠, defined over the relevant parameter domain, are the corresponding weight or blending functions.

  9. Implicit graph - Wikipedia

    en.wikipedia.org/wiki/Implicit_graph

    In the study of graph algorithms, an implicit graph representation (or more simply implicit graph) is a graph whose vertices or edges are not represented as explicit objects in a computer's memory, but rather are determined algorithmically from some other input, for example a computable function.