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  2. Stepping (debugging) - Wikipedia

    en.wikipedia.org/wiki/Stepping_(debugging)

    An "instruction step" switch and a "Start" button). Some means of recording the state of the processor after each cycle (e.g. register and memory displays). On the IBM System 360 processor range announced in 1964, these facilities were provided by front panel switches, buttons and banks of neon lights.

  3. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  4. Read–eval–print loop - Wikipedia

    en.wikipedia.org/wiki/Read–eval–print_loop

    The read–eval–print loop involves the programmer more frequently than the classic edit–compile–run–debug cycle. Because the print function outputs in the same textual format that the read function uses for input, most results are printed in a form that could be copied and pasted back into the REPL. However, it is sometimes necessary ...

  5. Context switch - Wikipedia

    en.wikipedia.org/wiki/Context_switch

    Furthermore, analogous context switching happens between user threads, notably green threads, and is often very lightweight, saving and restoring minimal context. In extreme cases, such as switching between goroutines in Go , a context switch is equivalent to a coroutine yield, which is only marginally more expensive than a subroutine call.

  6. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Multiple threads can interfere with each other when sharing hardware resources such as caches or translation lookaside buffers (TLBs). As a result, execution times of a single thread are not improved and can be degraded, even when only one thread is executing, due to lower frequencies or additional pipeline stages that are necessary to accommodate thread-switching hardware.

  7. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

  8. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    Steps 1a and 1b can occur in either order, with 1c usually occurring after them. While the thread is sleeping and in c's wait-queue, the next program counter to be executed is at step 2, in the middle of the "wait" function/subroutine. Thus, the thread sleeps and later wakes up in the middle of the "wait" operation.

  9. Beginthread - Wikipedia

    en.wikipedia.org/wiki/Beginthread

    The operating system allocates a stack for the thread containing the number of bytes specified by stack_size. If the value of stack_size is zero, the operating system creates a stack the same size as that of the main thread. [1]