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  2. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    The set of all reflections in lines through the origin and rotations about the origin, together with the operation of composition of reflections and rotations, forms a group. The group has an identity: Rot(0). Every rotation Rot(φ) has an inverse Rot(−φ). Every reflection Ref(θ) is its own inverse. Composition has closure and is ...

  3. Amiga Reflections - Wikipedia

    en.wikipedia.org/wiki/Amiga_Reflections

    Amiga Reflections is 3D modeling and rendering software developed by Carsten Fuchs for the Amiga. It was later renamed Monzoom. The first bookware release was 1989, and contained a book and a floppy disk. The book was the manual and had some tutorials explaining how a raytracer works. The floppy contained the software with some models and examples.

  4. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    Reflection. Reflections, or mirror isometries, denoted by F c,v, where c is a point in the plane and v is a unit vector in R 2.(F is for "flip".) have the effect of reflecting the point p in the line L that is perpendicular to v and that passes through c.

  5. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    A glide reflection line parallel to a true reflection line already implies this situation. This corresponds to wallpaper group cm. The translational symmetry is given by oblique translation vectors from one point on a true reflection line to two points on the next, supporting a rhombus with the true reflection line as one of the diagonals. With ...

  6. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  7. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  8. Reflection (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(computer_graphics)

    - A polished reflection is an undisturbed reflection, like a mirror or chrome surface. Blurry - A blurry reflection means that tiny random bumps on the surface of the material causes the reflection to be blurry. Metallic - A reflection is metallic if the highlights and reflections retain the color of the reflective object. Glossy

  9. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point.

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