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Super Smash Bros. Ultimate is the fifth officially released Smash Bros. title; all five have been played competitively, in addition to a fan-made mod of Super Smash Bros. Brawl, Project M. [5] [6] Many of the top-ranked Ultimate players were highly ranked in previous Smash Bros. games, in particular Super Smash Bros. for Wii U. [7]
Super Smash Bros. Ultimate [a] is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch.It is the fifth [b] installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014).
Masahiro Sakurai (桜井 政博, Sakurai Masahiro, born August 3, 1970) is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work on those series, he also led the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012.
Yoko Shimomura (下村 陽子, Shimomura Yōko, born October 19, 1967) is a Japanese composer and pianist primarily known for her work in video games such as the Kingdom Hearts series. She graduated from the Osaka College of Music in 1988 and began working in the video game industry by joining Capcom the same year.
Its Japanese division established a working relationship with Nintendo with Wii Sports Club, a high-definition remaster of the original Wii Sports (2006) for the Wii U; [17] several Nintendo games to follow were developed by Bandai Namco Studios, including Super Smash Bros. for Nintendo 3DS and Wii U (2014), Pokkén Tournament (2015), Super ...
[25] Super Smash Bros. was released for the Nintendo 64 in Japan on January 21, 1999, and in North America on April 26, 1999. [23] To help appeal to players used to the gameplay of traditional fighting games, Sakurai created the "Smash Bros. Dojo!!", a website intended to teach players strategies and techniques for the game. [21]
Professional Super Smash Bros. competition involves professional gamers competing in the Super Smash Bros. series of crossover fighting games published by Nintendo.Organized tournament competition began in 2002 with Super Smash Bros. Melee, released for the GameCube in 2001; however, in the series' native Japan, there have been tournaments as early as 1999 with the original Super Smash Bros ...
Zackray found immediate success with Super Smash Bros. Ultimate, which launched in December 2018. At the beginning of December, he announced on Twitter that he had signed with esports organization GameWith. [6] He won seven minor tournaments in Japan in the months after the game's release.