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The Order: Nate Kenyon: ISBN 978-1416550785: Gallery Books Storm of Light: ISBN 978-1416550808: Book of Cain (Memo Collection) ISBN 978-1608870455: Insight Editions Labelled as being authored by Deckard Cain, a fictional character Book of Tyrael (Memo Collection) ISBN 978-1608872794: Labelled as being authored by Tyrael, a fictional character ...
ACE Gamebooks, written by Jonathan Green (10+ books planned, 7 published so far) Australian Adventure Gamebooks (2 books advertised but only 1 published) Autumn Snow, written by Martin Charbonneau and Joe Dever (3 books advertised but only 2 published) Battleground General, written by Alistair Smith, Jon Sutherland and Diane Canwell (2 books)
To this category belongs to books based on video games, either adaptions (novelizations) of the games themselves, or prequels/sequels. In case there is no Wikipedia article on the books (as on the Myst novels), the links refer to the games instead (like The Dig
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This can include novels and short stories, published in books, magazines, in e-books or even online as text. Limitations: If the game directly references content or design from another adaptation of literature, such as a movie, it is no longer considered to be based "solely" on the original literature and is instead based on the new derivative ...
The following are taken from Recommended Reading lists in the Centennial College Seminar Series: The Video Game Industry Lecture Series handouts (2005): Creating the Art of the Game by Matthew Omernick. "A great reference to great modelling and texturing techniques." Animating Real-Time Game Characters (Game Development Series): by Paul Steed.
Dune by Frank Herbert. Movie: Dune: Part Two Release date: March 1 in theaters. Dune premiered on Oct. 22, 2021, and the sequel is finally releasing this year. The films are based on the sci-fi ...
One of the most influential and popular gamebook series was the Fighting Fantasy series, which started in 1980 when a Puffin Books representative saw a hall full of 5,000 people playing Dungeons & Dragons and asked Ian Livingstone and Steve Jackson to make a book about role-playing games. They instead offered the idea of a book which simulated ...