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The acquisition date listed is the date of the agreement between Electronic Arts (EA) and the subject of the acquisition. Unless otherwise noted, the value of each acquisition is listed in U.S. dollars, because EA is headquartered in the U.S. If the value of the acquisition is not listed, then it is undisclosed.
Telstar Electronic Studios UK: None [12] DVDWave.com USA: DVDWave.com [13] May 2000: Gathering of Developers USA: Gathering of Developers [14] July 2000: PopTop Software: 2K Games USA: 5,800,000: PopTop Software [1] January 2001: Neo Software: Rockstar Games Austria: Rockstar Vienna [15] July 2001: Techcorp: Take-Two Interactive Hong Kong ...
The EA/Tiburon partnership flourished as Tiburon continued to design top-selling interactive game software for EA and led to the acquisition of Tiburon by EA on April 2, 1998. Since the purchase, Tiburon Entertainment was re-branded to EA Tiburon and became a wholly owned subsidiary of Electronic Arts. [10]
This is a list of largest mergers and acquisitions (M&A) in the video game industry with publicly disclosed deal values.Microsoft's acquisition of Activision Blizzard is the most expensive video game acquisitions of all time followed by Activision-Vivendi Games merger and Take-Two Interactive-Zynga acquisition. 14 of the 20 most expensive video game purchases in video game history occurred ...
Good morning. Stuart Canfield, CFO of Electronic Arts (EA), one of the largest video game publishers in the world, has a front-row seat to how the company and gaming industry have evolved over the ...
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its Skate or Die! , it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.
Image source: The Motley Fool. Electronic Arts (NASDAQ: EA) Q3 2025 Earnings Call Feb 04, 2025, 5:00 p.m. ET. Contents: Prepared Remarks. Questions and Answers. Call Participants
EA Black Box (formerly Black Box Games) [1] was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts (EA). The developers are primarily known for the Need for Speed and Skate series.