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  2. Flight control modes - Wikipedia

    en.wikipedia.org/wiki/Flight_control_modes

    A flight control mode or flight control law is a computer software algorithm that transforms the movement of the yoke or joystick, made by an aircraft pilot, into movements of the aircraft control surfaces. The control surface movements depend on which of several modes the flight computer is in.

  3. Flight simulation video game - Wikipedia

    en.wikipedia.org/wiki/Flight_simulation_video_game

    A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware.

  4. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It has ...

  5. Flight simulator - Wikipedia

    en.wikipedia.org/wiki/Flight_simulator

    The best-known early flight simulation device was the Link Trainer, produced by Edwin Link in Binghamton, New York, United States, which he started building in 1927. He later patented his design, which was first available for sale in 1929. The Link Trainer was a basic metal frame flight simulator usually painted in its well-known blue color.

  6. Aircraft flight control system - Wikipedia

    en.wikipedia.org/wiki/Aircraft_flight_control_system

    Cockpit controls and instrument panel of a Cessna 182D Skylane. Generally, the primary cockpit flight controls are arranged as follows: [2] A control yoke (also known as a control column), centre stick or side-stick (the latter two also colloquially known as a control or joystick), governs the aircraft's roll and pitch by moving the ailerons (or activating wing warping on some very early ...

  7. HOTAS - Wikipedia

    en.wikipedia.org/wiki/HOTAS

    HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit. By adopting such an arrangement, pilots are capable of performing all vital functions as well as flying the aircraft without having to remove their hands from the controls.

  8. Simulation cockpit - Wikipedia

    en.wikipedia.org/wiki/Simulation_cockpit

    One of the first software requirements for a simpit is a suitable flight simulator to provide the graphics, sound and instrument outputs for the pit. To date, the majority of civilian simpits are built around Microsoft Flight Simulator , and most military pits use Falcon 4.0 as a base, but as of 2013 the Digital Combat Simulator series has ...

  9. Flight with disabled controls - Wikipedia

    en.wikipedia.org/wiki/Flight_with_disabled_controls

    Throughout a normal flight, a pilot controls an aircraft through the use of flight controls including maintaining straight and level flight, as well as turns, climbing, and descending. Some controls, such as a "yoke" or "stick" move and adjust the control surfaces which affects the aircraft's attitude in the three axes of pitch, roll, and yaw.