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  2. Collision theory - Wikipedia

    en.wikipedia.org/wiki/Collision_theory

    For particles in a solution, an example model to calculate the collision frequency and associated coagulation rate is the Smoluchowski coagulation equation proposed by Marian Smoluchowski in a seminal 1916 publication. [4] In this model, Fick's flux at the infinite time limit is used to mimic the particle speed of the collision theory.

  3. Collision response - Wikipedia

    en.wikipedia.org/wiki/Collision_response

    The degree of relative kinetic energy retained after a collision, termed the restitution, is dependent on the elasticity of the bodies‟ materials.The coefficient of restitution between two given materials is modeled as the ratio [] of the relative post-collision speed of a point of contact along the contact normal, with respect to the relative pre-collision speed of the same point along the ...

  4. Boltzmann equation - Wikipedia

    en.wikipedia.org/wiki/Boltzmann_equation

    The general equation can then be written as [6] = + + (),. where the "force" term corresponds to the forces exerted on the particles by an external influence (not by the particles themselves), the "diff" term represents the diffusion of particles, and "coll" is the collision term – accounting for the forces acting between particles in collisions.

  5. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision detection utilizes time coherence to allow even finer time steps without much increasing CPU demand, such as in air traffic control. After an inelastic collision, special states of sliding and resting can occur and, for example, the Open Dynamics Engine uses constraints to simulate them. Constraints avoid inertia and thus instability.

  6. Box2D - Wikipedia

    en.wikipedia.org/wiki/Box2D

    Bodies are joined with joints and acted upon by forces. The engine also applies gravity, friction, and restitution. Box2D's collision detection and resolution system consists of three pieces: an incremental sweep and prune broad phase, a continuous collision detection unit, and a stable linear-time contact solver. These algorithms allow ...

  7. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A primary limit of physics engine realism is the approximated result of the constraint resolutions and collision result due to the slow convergence of algorithms. Collision detection computed at a too low frequency can result in objects passing through each other and then being repelled with an abnormal correction force.

  8. Coefficient of restitution - Wikipedia

    en.wikipedia.org/wiki/Coefficient_of_restitution

    The COR is a property of a pair of objects in a collision, not a single object. If a given object collides with two different objects, each collision has its own COR. When a single object is described as having a given coefficient of restitution, as if it were an intrinsic property without reference to a second object, some assumptions have been made – for example that the collision is with ...

  9. Elastic collision - Wikipedia

    en.wikipedia.org/wiki/Elastic_collision

    During the collision of small objects, kinetic energy is first converted to potential energy associated with a repulsive or attractive force between the particles (when the particles move against this force, i.e. the angle between the force and the relative velocity is obtuse), then this potential energy is converted back to kinetic energy ...