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Adapter pattern: 'adapts' one interface for a class into one that a client expects Adapter pipeline: Use multiple adapters for debugging purposes. [1] Retrofit Interface Pattern: [2] [3] An adapter used as a new interface for multiple classes at the same time. Aggregate pattern: a version of the Composite pattern with methods for aggregation of ...
Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes. They have been described as "functions whose execution you can pause". [1] Melvin Conway coined the term coroutine in 1958 when he applied it to the construction of an assembly program. [2]
Another way is to group them into general categories. Another way of categorizing attack patterns is to group them by a specific technology or type of technology (e.g. database attack patterns, web application attack patterns, network attack patterns, etc. or SQL Server attack patterns, Oracle Attack Patterns, .Net attack patterns, Java attack patterns, etc.)
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code .
This is a set of security patterns evolved by Sun Java Center – Sun Microsystems engineers Ramesh Nagappan and Christopher Steel, which helps building end-to-end security into multi-tier Java EE enterprise applications, XML-based Web services, enabling identity management in Web applications including single sign-on authentication, multi-factor authentication, and enabling Identity ...
In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.
According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.