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  2. Chinese Parents - Wikipedia

    en.wikipedia.org/wiki/Chinese_Parents

    The game was a bestseller on Steam and a success for the Chinese indie game market. [6] In the game, players manage the daily life of a Chinese student from infancy to adulthood and develop the student's skills for the university entrance exam. [7] The game includes resource management elements. [7] It includes cultural tropes and sarcasm. [7]

  3. My Chinese Coach - Wikipedia

    en.wikipedia.org/wiki/My_Chinese_Coach

    According to Ubisoft, My Chinese Coach will develop a player's Chinese knowledge by lessons which teach the player the correct ways to pronounce words in Mandarin Chinese by comparing themselves to native speakers using the Nintendo DS's, iPhone's, or iPod Touch's microphone, as well as using the touch screen or stylus to allow players to trace and correctly write simplified Chinese characters.

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  5. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    The new challenges, learning potential, and consistent struggles of these games also make video games motivating and entertaining for the user. Gee takes a personal approach to explaining how the immersive, interactive world of a video game engages the player in ways that formal education may fall short.

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Super Chinese - Wikipedia

    en.wikipedia.org/wiki/Super_Chinese

    Super Chinese, Super Chinese Land, and Super Chinese World are the three main groups in the series. Chinese Hero was the first video game in the series. Even though Culture Brain (then known as Nihon Game) wasn't mentioned in any part of the game while its publisher Taito was, Chinese Hero was developed by

  8. Subor - Wikipedia

    en.wikipedia.org/wiki/Subor

    Chinese English Learning Machine SB-486D. In 1993–4, improved models SB-286 and SB-486 were released. [2] [5] [8] Jackie Chan became a spokesperson for the company. [9] Chinese English Learning Machine SB-978. In 1995, the SB-926 was released. However, Duan left the company in August.

  9. Shengqu Games - Wikipedia

    en.wikipedia.org/wiki/Shengqu_Games

    Shengqu Games is a publisher and operator of online games based in Shanghai, China. Founded in 1999 as Shanda Interactive Entertainment Limited , it spun off from Shanda Interactive in 2009 and is currently owned by Zhejiang Century Huatong.