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  2. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom was later popularized within the game development community in 2004, when an article on the technique was published by the authors of Tron 2.0. [1] Bloom lighting has been used in many games, modifications and game engines such as Quake Live, Cube 2: Sauerbraten and the Spring game engine.

  4. Night-vision device - Wikipedia

    en.wikipedia.org/wiki/Night-vision_device

    The effect on the natural night vision of the eye is evident A standard telescopic sight augmented with a night-vision device in front on the M110. Note that in addition to the image intensifier, the NVD gathers much more light by its much larger aperture A 1PN51-2 night-vision reticle with markings for range estimation First-person view ...

  5. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel-shaded rendering of two isosurfaces of the probability density of a particle in a box. The cel-shading process starts with a typical 3D model.Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm.

  6. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. [1] Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or ...

  7. AN/PVS-17 - Wikipedia

    en.wikipedia.org/wiki/AN/PVS-17

    The AN/PVS-17 Miniature Night Sight (MNS) is a compact, lightweight and high performance night vision weapon sight. It is in wide use by the US Army Special Forces , and USMC . The AN/PVS-17 is a Generation III Night Vision Device , and uses the OMNI IV MX 10160 3rd generation image intensifier tube, it can also be used as a handheld ...

  8. Night vision - Wikipedia

    en.wikipedia.org/wiki/Night_vision

    A specific type of NVD, the night vision goggle (NVG) is a night vision device with dual eyepieces. The device can utilize either one intensifier tube with the same image sent to both eyes, or a separate image intensifier tube for each eye. Night vision goggles combined with magnification lenses constitutes night vision binoculars.

  9. Adaptation (eye) - Wikipedia

    en.wikipedia.org/wiki/Adaptation_(eye)

    Night vision is of lower quality than day vision because it is limited in resolution and colors cannot be discerned; only shades of gray are seen. [1] In order for humans to transition from day to night vision they must undergo a dark adaptation period of up to two hours [ 2 ] in which each eye adjusts from a high to a low luminescence "setting ...

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