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In New Horizons, the player controls a character who moves to a deserted island after purchasing a getaway package from Tom Nook, accomplishes assigned tasks, and develops the island as they choose. They can gather and craft items, customize the island, and develop it into a community of anthropomorphic animals.
Tom Nook's apprentices, Timmy and Tommy, manage the convenience store Nook's Cranny in later games in the series. Able Sisters also offers clothes for the player and is managed by sisters Mabel and Sable. Two new characters, Orville and Wilbur, manage Dodo Airlines, which is the only airport on the deserted island.
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A screenshot of the player working on one of the villager's houses. Animal Crossing: Happy Home Designer downplays the wider community simulation mechanics of the main Animal Crossing series in favor of focusing on house designing; players work as an employee of Nook's Homes, designing homes for other animal villagers based around their suggestions.
[[Category:Island templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Island templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Animal Crossing: Wild World [a] is a 2005 social simulation video game developed and published by Nintendo for the Nintendo DS handheld game console.It was released in Japan in November 2005, in North America and Australia in December 2005, and in Europe in March 2006.
Animal Crossing: New Leaf [b] is a 2012 social simulation game developed and published by Nintendo for the Nintendo 3DS.The player controls a human character who takes on the role of mayor in a town populated with anthropomorphic animals. [6]