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Pages in category "Video games about World War II alternate histories" The following 39 pages are in this category, out of 39 total. This list may not reflect recent changes .
The Operational Art of War: Century of Warfare (2000) (Collection of 1st 2 TOAW full games & expansions) The Operational Art of War Vol 1: 1939-1955 - Elite★Edition (2000) (Compilation of 1st full TOAW game & expansion)
Weird Wars is a series of horror role-playing games set during past and future wars and published by Pinnacle Entertainment Group. The original release, Weird War II: Blood on the Rhine was set during World War II, and utilized the D20 System. The second release, Tour of Darkness was set during the Vietnam War and employed the Savage Worlds ...
Call of Duty 2; Call of Duty 2: Big Red One; Call of Duty 3; Call of Duty: Finest Hour; Call of Duty: World at War – Final Fronts; Call to Arms (1982 video game) Campaign (video game) Carrier Aces; Castle Wolfenstein; Castlevania: Portrait of Ruin; Chennault's Flying Tigers; Clash of Steel; Close Assault; Close Combat (series) Close Combat ...
[17] Plunkett also reviewed World War II and summarized: "Order of Battle is still a fantastic prospect for anyone down with the idea of turn-based warfare but without the inclination/time for the more serious side of the genre. This is a fast, smart strategy series, and even if some of the campaigns are a bit of a let-down, the beauty of it is ...
Features a turn-based strategic layer & real-time tactical layer, much like the Total War series. [110] 2009: Takeda 3: Magitech: Historical: Feudal Japan: WIN: Sequel to Takeda 2. Has a turn-based strategic layer & real-time tactical layer. [111] 2009: Theatre of War II: Africa 1943 [83] [112] (a.k.a. Theatre of War 2: Kursk 1943) 1C ...
The Civil War: 1861-1865: 1983 Cold War: 1984 Desert Shield: 1990 A Gulf Strike Expansion Module, two printings in 1990 [13] [14] Flashpoint Golan: 1991 France 1944: 1986 Gulf Strike: 1983 updated 1988, new box art 1990 [5] Hell's Highway: 1983 James Bond 007: 1983 The Korean War: 1986 Lee vs. Grant: 1988 Mosby's Raiders: 1985 NATO: The Next ...
With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]