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Most video cards manufactured since about 1998 and most media players support hardware overlay. [1] The overlay is a dedicated buffer into which one app can render (typically video), without incurring the significant performance cost of checking for clipping and overlapping rendering by other apps. The framebuffer has hardware support for ...
Digital Fusion 2.0 2.0 November 1997 Added timeline, 16 bit integer color processing, SCSI tape I/O Digital Fusion 2.1 2.1 April 1998 Render queue/batch rendering. Digital Fusion 2.5 2.5 December 1998 – 2000 Network rendering, deep-pixel processing, AE plugin support. Digital Fusion 3.0 3.0 October 2000 – 2001
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
Rendering in passes is based on a traditions in motion control photography which predate CGI. As an example, for a visual effects shot, a camera could be programmed to move past a physical model of a spaceship in one pass to film the fully lit beauty pass of the ship, and then to repeat exactly the same camera move passing the ship again to ...
Autodesk Maya, commonly shortened to just Maya (/ ˈ m aɪ ə /; MY-ə [5] [6]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk.
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.
This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] f ( a , b ) = b {\displaystyle f(a,b)=b} where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.