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  2. Template:CAS latency/row - Wikipedia

    en.wikipedia.org/wiki/Template:CAS_latency/row

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  3. Template:Survey data collection - Wikipedia

    en.wikipedia.org/.../Template:Survey_data_collection

    To change this template's initial visibility, the |state= parameter may be used: {{Survey data collection | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Survey data collection | state = expanded}} will show the template expanded, i.e. fully visible.

  4. Average memory access time - Wikipedia

    en.wikipedia.org/wiki/Average_memory_access_time

    AMAT's three parameters hit time (or hit latency), miss rate, and miss penalty provide a quick analysis of memory systems. Hit latency (H) is the time to hit in the cache. Miss rate (MR) is the frequency of cache misses, while average miss penalty (AMP) is the cost of a cache miss in terms of time. Concretely it can be defined as follows.

  5. Lambda architecture - Wikipedia

    en.wikipedia.org/wiki/Lambda_architecture

    Lambda architecture depends on a data model with an append-only, immutable data source that serves as a system of record. [2]: 32 It is intended for ingesting and processing timestamped events that are appended to existing events rather than overwriting them. State is determined from the natural time-based ordering of the data.

  6. Data analysis - Wikipedia

    en.wikipedia.org/wiki/Data_analysis

    Data collection or data gathering is the process of gathering and measuring information on targeted variables in an established system, which then enables one to answer relevant questions and evaluate outcomes. The data may also be collected from sensors in the environment, including traffic cameras, satellites, recording devices, etc.

  7. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  8. Bandwidth-delay product - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-delay_product

    In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.

  9. Network delay - Wikipedia

    en.wikipedia.org/wiki/Network_delay

    Graphical depiction of contributions to network delay. Network delay is a design and performance characteristic of a telecommunications network.It specifies the latency for a bit of data to travel across the network from one communication endpoint to another.