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Technical illustration is illustration meant to visually communicate information of a technical nature. Technical illustrations can be components of technical drawings or diagrams . Technical illustrations in general aim "to generate expressive images that effectively convey certain information via the visual channel to the human observer".
Technical illustration is the use of illustration to visually communicate information of a technical nature. Technical illustrations can be component technical drawings or diagrams. The aim of technical illustration is "to generate expressive images that effectively convey certain information via the visual channel to the human observer". [9]
An example of NPR used for technical illustrations. Three-dimensional NPR is the style that is most commonly seen in video games and movies. The output from this technique is almost always a 3D model that has been modified from the original input model to portray a new artistic style.
With the invention of technical drawing in ancient Greece and Rome technical drawing, they have further evolved. Works by Vitruvius and other engineers and architects such as Vitruvius used drawings as a medium for the transmission of construction techniques, and the illustration of the basic principles of balance and proportion in architecture.
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The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message. Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as: giving faces to characters in a story; displaying a number of examples of an item described in an academic textbook ...
Biological illustration is the use of technical illustration to visually communicate the structure and specific details of biological subjects of study. This can be used to demonstrate anatomy , explain biological functions or interactions, direct surgical procedures, distinguish species, and other applications.
Aldous Huxley is regarded as one of the most prominent explorers of visual communication and sight-related theories. [12] Becoming near-blind in his teen years as the result of an illness influenced his approach, and his work includes important novels on the dehumanizing aspects of scientific progress, most famously Brave New World and The Art of Seeing.