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In mathematics, a surjective function (also known as surjection, or onto function / ˈ ɒ n. t uː /) is a function f such that, for every element y of the function's codomain, there exists at least one element x in the function's domain such that f(x) = y. In other words, for a function f : X → Y, the codomain Y is the image of the function ...
A function is bijective if it is both injective and surjective. A bijective function is also called a bijection or a one-to-one correspondence (not to be confused with one-to-one function, which refers to injection). A function is bijective if and only if every possible image is mapped to by exactly one argument. [1]
The principle can be viewed as an example of the sieve method extensively used in number theory and is sometimes referred to as the sieve formula. [ 4 ] As finite probabilities are computed as counts relative to the cardinality of the probability space , the formulas for the principle of inclusion–exclusion remain valid when the cardinalities ...
For some functions, the image and the codomain coincide; these functions are called surjective or onto. For example, consider the function () =, which inputs a real number and outputs its double. For this function, both the codomain and the image are the set of all real numbers, so the word range is unambiguous.
This page will attempt to list examples in mathematics. To qualify for inclusion, an article should be about a mathematical object with a fair amount of concreteness. Usually a definition of an abstract concept, a theorem, or a proof would not be an "example" as the term should be understood here (an elegant proof of an isolated but particularly striking fact, as opposed to a proof of a ...
Kronecker delta function: is a function of two variables, usually integers, which is 1 if they are equal, and 0 otherwise. Minkowski's question mark function: Derivatives vanish on the rationals. Weierstrass function: is an example of continuous function that is nowhere differentiable
Functional programming is the programming paradigm consisting of building programs by using only subroutines that behave like mathematical functions. For example, if_then_else is a function that takes three functions as arguments, and, depending on the result of the first function (true or false), returns the result of either the second or the ...
onto A function (which in mathematics is generally defined as mapping the elements of one set A to elements of another B) is called "A onto B" (instead of "A to B" or "A into B") only if it is surjective; it may even be said that "f is onto" (i. e. surjective). Not translatable (without circumlocutions) to some languages other than English.