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It is loosely based on the Backrooms urban legend. The series debuted in 2022 with the short film "The Backrooms (Found Footage)" which has over 65 million views as of February 2025. Parsons would expand his series to include twenty more short films. The series is slated for a film adaptation with Parsons set to direct, alongside A24 producing ...
The original Backrooms image posted on 4chan, of a HobbyTown under renovation.. The Backrooms are a fictional location originating from a 2019 4chan thread. One of the best known examples of the liminal space aesthetic, the Backrooms are usually portrayed as an impossibly large extradimensional expanse of empty rooms, accessed by exiting ("no-clipping out of") reality.
Apeirophobia is an episodic horror escape room game based on the Backrooms creepypasta. [155] Players solve puzzles [156] [157] to escape the game's "levels", [158] while also evading entities. [28] The game has been compared to Outlast, [159] and is still in its alpha phase. [25]
The Escape of the Seven (Korean: 7인의 탈출) is a 2023–2024 South Korean television series starring Um Ki-joon, Hwang Jung-eum, Lee Joon, Lee Yu-bi, Shin Eun-kyung, Yoon Jong-hoon, Jo Yoon-hee, and Jo Jae-yoon. It revolves around seven main characters.
The English suffixes -phobia, -phobic, -phobe (from Greek φόβος phobos, "fear") occur in technical usage in psychiatry to construct words that describe irrational, abnormal, unwarranted, persistent, or disabling fear as a mental disorder (e.g. agoraphobia), in chemistry to describe chemical aversions (e.g. hydrophobic), in biology to describe organisms that dislike certain conditions (e.g ...
Back room (also back rooms or backrooms) may refer to: The Backrooms, a piece of internet fiction Backrooms, a YouTube series based on the fiction; The Backrooms, an upcoming film based on the web series; The Back Room, a 2005 album by the British rock band Editors; Dark room (sexuality), a room at a nightclub or sex club
Level 7 is a 1959 science fiction novel by American writer Mordecai Roshwald.It is told from the first-person perspective (a diary) of a modern soldier, X-127, living in the underground military complex Level 7, where he and several hundred others are expected to reside permanently.
A game level or world can be linear, nonlinear or interactive. In a linear game, there is only one path that the player must take through the level, but in games with nonlinear gameplay, players might have to revisit locations or choose from multiple paths to finish the level. As with other game elements, linear level design is not absolute.