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This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
2000: 1000s BC: A strategy game where players control legendary Greek heroes during ancient times. CivCity: Rome: 2006: 756 – 27 BC: A city-building strategy game set in the Roman Republic, with an emphasis on city planning. Caesar: 1992: 756 – 27 BC: The first in the Caesar series, pioneering the city-building genre with a focus on ...
The 2000s was the fourth decade in the industry's history. It was a decade that was primarily dominated by Sony , Nintendo , newcomer Microsoft , and their respective systems. Sega , being Nintendo's main rival in the 1980s and 1990s, left the console market in 2001 in favor of returning to third-party development, as they once were.
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...
The Sumerian Game: 1964: Mabel Addis, William McKay: The first edutainment game. Unnamed American football game [1] 1968 or before: Unknown: For the Dartmouth Time-Sharing System. One of "many games" in library of 500 programs. The Sumer Game: 1968: Doug Dyment: AKA Hamurabi: Highnoon: 1970: Christopher Gaylo: Baseball: 1971: Don Daglow: Oregon ...
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its Skate or Die! , it has respectively published and developed games, bundles, as well as a handful of earlier productivity software.
As patronage for arcades declined, many were forced to close down by the late 1990s and early 2000s. Classic coin-operated games had largely become the province of dedicated hobbyists and as a tertiary attraction for some businesses, such as movie theaters, batting cages, miniature golf courses, and arcades attached to game stores such as F.Y.E.