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  2. Human performance modeling - Wikipedia

    en.wikipedia.org/wiki/Human_performance_modeling

    Human performance modeling (HPM) is a method of quantifying human behavior, cognition, and processes.It is a tool used by human factors researchers and practitioners for both the analysis of human function and for the development of systems designed for optimal user experience and interaction . [1]

  3. Crowd simulation - Wikipedia

    en.wikipedia.org/wiki/Crowd_simulation

    Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.

  4. System dynamics - Wikipedia

    en.wikipedia.org/wiki/System_dynamics

    System dynamics is an aspect of systems theory as a method to understand the dynamic behavior of complex systems. The basis of the method is the recognition that the structure of any system, the many circular, interlocking, sometimes time-delayed relationships among its components, is often just as important in determining its behavior as the ...

  5. Systems architecture - Wikipedia

    en.wikipedia.org/wiki/Systems_architecture

    Example of a high-level systems architecture for a computer. A system architecture is the conceptual model that defines the structure, behavior, and views of a system. [1] An architecture description is a formal description and representation of a system, organized in a way that supports reasoning about the structures and behaviors of the system.

  6. Systems psychology - Wikipedia

    en.wikipedia.org/wiki/Systems_psychology

    Systems psychology is a branch of both theoretical psychology and applied psychology that studies human behaviour and experience as complex systems. It is inspired by systems theory and systems thinking , and based on the theoretical work of Roger Barker , Gregory Bateson , Humberto Maturana and others. [ 1 ]

  7. Interaction model - Wikipedia

    en.wikipedia.org/wiki/Interaction_model

    Immersion: full sensory immersion commonly called virtual reality. [5] Video games are the closest approximation we have to immersion today. Text: allowing the student to communicate through arbitrary textual input and output. A Google search box or a discussion board interaction are examples of text level interactivity.

  8. Cognitive-affective personality system - Wikipedia

    en.wikipedia.org/wiki/Cognitive-affective...

    The cognitive-affective personality system or cognitive-affective processing system (CAPS) is a contribution to the psychology of personality proposed by Walter Mischel and Yuichi Shoda in 1995. According to the cognitive-affective model, behavior is best predicted from a comprehensive understanding of the person, the situation, and the ...

  9. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.