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The PlayStation 3 (PS3) video game console has been produced in various models during its life cycle. At launch, the PlayStation 3 was available with either a 20 or 60 GB hard disk drive in the US and Japan, respectively— priced from US$499 to US$599; and with either a 40, 60, or 80 GB hard disk drive in Europe, priced from £299 to £425. [1]
The power consumption of the initial PlayStation 3 units, based on 90 nm Cell CPU, ranges from 170–200 W during normal use, despite having a 380 W power supply. [33] The power consumption of newer 40 GB PlayStation 3 units (65 nm process Cell/90 nm RSX), ranges from 120-140 W during normal use. [34]
The new 40 GB, 80 GB and 160 GB PlayStation 3 models do not feature software emulation of PlayStation 2 hardware. [ 1 ] In August 2009, all previous models were discontinued, as the new PS3 Slims were released, in 120GB and 250GB editions, priced at $299 and $349, respectively.
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, [16] November 17, 2006, in North America, and March 23, 2007, in Europe and Australasia.
8 MB Memory Card 20/60/80/160 GB 120/160/250/320 GB 12/250/500 GB Type Memory Cards Memory Cards, HDD Memory Cards HDD Bandwidth — 22-66 MB/s — 50-100 MB/s CPU Cores 1 1 two-way superscalar in-order RISC CPU core 1 Power Processor Element (Primary), 8 Synergistic Processing Units (Secondary) Threads ? ? ? Clock speed 33.9 MHz 294.9 MHz 299 ...
The newer model also comes with 1 GB of internal storage memory, although it is not possible to use both the internal memory and memory card concurrently. [120] Upon inserting a PS Vita memory card, the system will offer to copy the existing data from the internal memory to the new card. [121]
Backup flash RAM support. Two removable cards [11] Each card has 128 KB flash memory; OS support for File Save, Retrieve and Remove [11] Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time processing, bypassing the 2MB RAM limit. [citation needed] Video and audio connectivity
The co-processor that normally manages the TLB-based MMU seems to be a custom effort by Sony and has no integrated memory. Both CPUs contain 16 KiB of two-way set associative instruction cache and data cache respectively. There is additionally 16 KiB of scratchpad RAM which, while faster than main RAM, is not nearly as fast as the integrated cache.