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Brownian motion is the random motion of particles suspended in a medium (a liquid or a gas). [2] This motion pattern typically consists of random fluctuations in a particle's position inside a fluid sub-domain, followed by a relocation to another sub-domain. Each relocation is followed by more fluctuations within the new closed volume.
Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows. It was developed by Gingold and Monaghan [ 2 ] and Lucy [ 3 ] in 1977, initially for astrophysical problems.
A solid is a material that can support a substantial amount of shearing force over a given time scale during a natural or industrial process or action. This is what distinguishes solids from fluids, because fluids also support normal forces which are those forces that are directed perpendicular to the material plane across from which they act and normal stress is the normal force per unit area ...
The red particle moves in a flowing fluid; its pathline is traced in red; the tip of the trail of blue ink released from the origin follows the particle, but unlike the static pathline (which records the earlier motion of the dot), ink released after the red dot departs continues to move up with the flow.
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
The various branches of the DEM family are the distinct element method proposed by Peter A. Cundall and Otto D. L. Strack in 1979, [5] the generalized discrete element method, [6] the discontinuous deformation analysis (DDA) and the finite-discrete element method concurrently developed by several groups (e.g., Munjiza and Owen).
A mechanical wave is a local deformation (strain) in some physical medium that propagates from particle to particle by creating local stresses that cause strain in neighboring particles too. For example, sound waves are variations of the local pressure and particle motion that propagate through the medium.
Flux F through a surface, dS is the differential vector area element, n is the unit normal to the surface. Left: No flux passes in the surface, the maximum amount flows normal to the surface.