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The seven basic tools of quality are a fixed set of visual exercises identified as being most helpful in troubleshooting issues related to quality. [1] They are called basic because they are suitable for people with little formal training in statistics and because they can be used to solve the vast majority of quality-related issues.
A graph or chart or diagram is a diagrammatical illustration of a set of data. If the graph is uploaded as an image file, it can be placed within articles just like any other image. Graphs must be accurate and convey information efficiently. They should be viewable at different computer screen resolutions.
diagrams.net (previously draw.io [2] [3]) is a cross-platform graph drawing software application developed in HTML5 and JavaScript. [4] Its interface can be used to create diagrams such as flowcharts, wireframes, UML diagrams, organizational charts, and network diagrams. [5]
The FIG gives difficulty points for number of somersaults, number of body twists and the body position in somersaults (piked or straight). The total sum of the individual elements forms the difficulty score component of competitor's final score: [14] [15] Each 1/4 rotation of a somersault = 0.1 DD; Completed 360° somersault (bonus) = 0.1 DD
Google Charts is an online tool that is used to create charts and graphs. It uses HTML5 and SVG to function on multiple browsers and devices without extra plugins or software. It is known for its wide range of chart options and features, which are explained on the official Google Charts website. [1]
A Pareto chart is a type of chart that contains both bars and a line graph, where individual values are represented in descending order by bars, and the cumulative total is represented by the line. The chart is named for the Pareto principle , which, in turn, derives its name from Vilfredo Pareto , a noted Italian economist.
Lucidchart is a web-based diagramming application [2] that allows users to visually collaborate on drawing, revising and sharing charts and diagrams, and improve processes, systems, and organizational structures. [3] [4] [5] It is produced by Lucid Software Inc., based in Utah, United States [3] [6] and co-founded by Ben Dilts and Karl Sun. [7]
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
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