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Ironsword: Wizards & Warriors II is a platforming video game in which the player controls the renowned warrior Kuros as he explores the land of Sindarin to defeat the evil wizard Malkil. This time, Malkil has taken the form of the four "Elementals", based on the classical Greek elements – Earth, Wind, Fire, and Water – to stop Kuros in his ...
Manual aim action combat (telegraphed). Became free-to-play on 2015-09-29 With Your Destiny: Active 3D Fantasy (Scandinavian) Free-to-play 2003 Wizard101: Australasia Europe North America 3D Fantasy, kids Freemium 2008 2015 (China & Taiwan) Wizard game with cards, kid-safe chat. China & Taiwan servers shut down late 2015. Wizardry Online ...
Wizards & Warriors pits the hero Kuros, the "Knight Warrior of the Books of Excalibur", [7] against the main antagonist, the evil wizard Malkil. He was considered one of the greatest wizards in the land, such that Merlin was one of his students. However, the aging Malkil has gone mad, using his magic for evil, and has captured the princess as ...
King Graton, a halberd-wielding skeletal warrior; King Slay, a demonic winged sword-master; Symplegades, the wizard-king; Laios, the dragon-king; The Hydra, a five-headed snake-like monster; The Dragon; The player can pick up any item by touching it, as well as new weapons by striking them with his current one.
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Taking place after the events in Ironsword: Wizards & Warriors II, the game features the knight warrior Kuros; he sets out to the Fortress of Fear to defeat the evil wizard Malkil, who, after 17 years of dormancy, has captured Princess Elaine and has imprisoned her there. Wizards & Warriors X consists of five "Chapters" that comprise 18 levels ...
Wizards & Warriors III: Kuros – Visions of Power is a platforming and adventure video game for the Nintendo Entertainment System (NES). It was developed by UK-based company Zippo Games for Rare; it was published by Acclaim Entertainment and released in North America in March 1992 and in Europe on January 21, 1993.
The Wizard Kings reclaim their former realms and return to Athla to rule as gods over mortals. Mortal champions must explore the Valley of Wonders and rebuild their realms. When the elder leader dies, a young champion inherits the throne and a Tome of Magic.