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3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener.
3D sound localization refers to an acoustic technology that is used to locate the source of a sound in a three-dimensional space.The source location is usually determined by the direction of the incoming sound waves (horizontal and vertical angles) and the distance between the source and sensors.
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space.
An application of 3D sound synthesis is the sense of presence in a virtual environment, by producing more realistic environments and sensations in games, teleconferencing systems, and tele-ensemble systems. 3D sound can also be used to help those with sensory impairments, such as the visually impaired, and act as a substitute for other sensory feedback.
3D film, a motion picture that gives the illusion of three-dimensional perception; 3D modeling, developing a representation of any three-dimensional surface or object; 3D printing, making a three-dimensional solid object of a shape from a digital model; 3D television, television that conveys depth perception to the viewer; 3D projection; 3D ...
The simplest pitch space model is the real line. A fundamental frequency f is mapped to a real number p according to the equation = + (/) This creates a linear space in which octaves have size 12, semitones (the distance between adjacent keys on the piano keyboard) have size 1, and middle C is assigned the number 60, as it is in MIDI. 440 Hz is the standard frequency of 'concert A', which ...
Thus Pythagorean tuning, which uses only the perfect fifth (3/2) and octave (2/1) and their multiples (powers of 2 and 3), is represented through a two-dimensional lattice (or, given octave equivalence, a single dimension), while standard (5-limit) just intonation, which adds the use of the just major third (5/4), may be represented through a ...
Volume is a measure of regions in three-dimensional space. [1] It is often quantified numerically using SI derived units (such as the cubic metre and litre) or by various imperial or US customary units (such as the gallon, quart, cubic inch). The definition of length and height (cubed) is interrelated with volume