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  2. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...

  3. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [19] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [20]

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  5. John Saxon (educator) - Wikipedia

    en.wikipedia.org/wiki/John_Saxon_(educator)

    After his first book was published, Saxon published more books: Algebra 1 1/2, Algebra 1/2 and Geometry, Trigonometry and Algebra 3. (He later renamed his book Algebra 1 1/2 simply Algebra 2). His reasoning for titling his second textbook Algebra 1 1/2 is that a good part of the book was a review of Algebra 1 topics.

  6. Category:Mathematics textbooks - Wikipedia

    en.wikipedia.org/wiki/Category:Mathematics_textbooks

    Addison-Wesley Secondary Math: An Integrated Approach: Focus on Algebra; Al-Jabr; Algebra and Tiling; Algebraic Geometry (book) Algorismus (Norse text) Algorithmic Geometry; Analyse des Infiniment Petits pour l'Intelligence des Lignes Courbes; Analysis Situs (book) Arithmetic (book) The Art of Mathematics

  7. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .

  8. Reader Rabbit's Interactive Reading Journey 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    The game reinforces the reading skills of older children to allow for confidence and language skills. Although deemed too difficult for young users by an Adult Juror, being able to record voice narration is good reading practice. [2] Multilevel activities include phonics, initial letter blends and word recognition.

  9. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    Everyday Mathematics curriculum was developed by the University of Chicago School Math Project (or UCSMP ) [1] which was founded in 1983. Work on it started in the summer of 1985. The 1st edition was released in 1998 and the 2nd in 2002. A third edition was released in 2007 and a fourth in 2014-2015. [2] A new one was released in 2020, dropping ...