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Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other (playing " street craps ") or against a bank (" casino craps "). Because it requires little equipment, "street craps" can be played in informal settings.
Hazard is an early English game played with two dice; it was mentioned in Geoffrey Chaucer's Canterbury Tales in the 14th century.. Despite its complicated rules, hazard was very popular in the 17th and 18th centuries and was often played for money.
2. To roll the dice when no point has been established [3] crap out To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don't Pass and Don't Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out.
A variant of Liar's dice is commonly used with Poker dice. A two player game, players roll their own set of Poker dice behind a screen, and bid and call based on Poker dice hands. A two player game, players roll their own set of Poker dice behind a screen, and bid and call based on Poker dice hands.
Download as PDF; Printable version ... move to sidebar hide. Help. Dice games are games whose sole mechanic is the use of one or more dice ... Craps; Crown and Anchor;
Patterned after the success of collectible card games, a number of collectible dice games have been published. [1] Although most of these collectible dice games are long out-of-print, there is still a small following for many of them. Some collectible dice games include: Battle Dice; Dice Masters; Diceland; Dragon Dice
A Farkle game in progress; a pair of three threes has been set aside, earning 300 points. Farkle, or Farkel, is a family dice game with varying rules. Alternate names and similar games include Dix Mille, Ten Thousand, Cosmic Wimpout, Chicago, Greed, Hot Dice, Volle Lotte, Squelch, Zilch, and Zonk.
Liar's dice is a class of dice games for two or more players requiring the ability to deceive and to detect an opponent's deception. In "single hand" liar's dice games, each player has a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands).