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Final Fantasy XIII [b] is a 2009 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for Windows (in 2014). ). Released in Japan in December 2009 and international in March 2010, it is the thirteenth title in the mainline Final Fantas
The first games announced for the series were Final Fantasy XIII, Final Fantasy XV (as Versus XIII), and Final Fantasy Type-0 (as Agito XIII). All three games went through delays. After Final Fantasy XIII and Type-0 ' s releases, their respective teams used ideas and concepts from development to create additional games. For later games, other ...
So far Final Fantasy XV has been in the making for nearly nine years. The game originally debuted at E3 2006 as a PS3 exclusive under the title Final Fantasy Versus 13. Since then the game has ...
Lunafreya was designed as a replacement for Stella Nox Fleuret, the heroine of Final Fantasy Versus XIII.. Final Fantasy XV began production in 2006 as the spin-off game Final Fantasy Versus XIII for PlayStation 3; following a troubled production history, the game was rebranded, resulting in it changing platforms and staff, and seeing multiple story rewrites.
The logo of Final Fantasy XV: designed by Yoshitaka Amano and incorporating the game's themes, the logo survived almost unchanged through the game's development. [1] [2] Final Fantasy XV [a] was originally a spin-off title named Final Fantasy Versus XIII, [b] created by Square Enix as part of the wider Final Fantasy franchise.
Final Fantasy XIII-2 [b] is a 2011 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360.It was released in 2011 in Japan and 2012 in North America and PAL regions, and was ported to Windows in 2014.
Final Fantasy XV is an open world action role-playing game where players take control of protagonist Noctis Lucis Caelum during his journey across the world of Eos. While accompanied by his three companions Gladiolus, Ignis and Prompto, Noctis is the only character directly controlled by the player: he can navigate through movement, jump over small obstacles, sprint for a limited time, and ...
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
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