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  2. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.

  3. List of best-selling PC games - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_PC_games

    If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is not comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as Flight Simulator or Lineage and number of accounts from free-to-play games such as Hearthstone are ...

  4. List of video games that support cross-platform play - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games_that...

    Steam Battle.net PS4 XBO PS5 XBSX/XBSS Call of Duty: Modern Warfare III: Steam Battle.net PS4 XBO PS5 XBSX/XBSS Call of Duty: Vanguard: Steam Battle.net PS4 XBO PS5 XBSX/XBSS Call of Duty: Warzone: Steam Battle.net PS4 XBO Crackdown 3: MS XBO Crazy Justice: Steam XBO Switch Chessaria: The Tactical Adventure: Mac Steam [33] Chess Ultra: Steam ...

  5. List of PC games (T) - Wikipedia

    en.wikipedia.org/wiki/List_of_PC_games_(T)

    The following page is an alphabetical section from the list of PC games T. Name Developer Publisher ... Terraria: Re-Logic: Re-Logic, 505 Games, Spike Chunsoft:

  6. Re-Logic - Wikipedia

    en.wikipedia.org/wiki/Re-Logic

    Re-Logic is an American independent game developer and publisher based in Indiana in the USA. It was founded by Andrew Spinks in 2011. The company is best known for developing and publishing Terraria, a 2D action-adventure sandbox video game.

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

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