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  2. Lobotomy Corporation - Wikipedia

    en.wikipedia.org/wiki/Lobotomy_Corporation

    Lobotomy Corporation is a 2018 indie horror rogue-lite strategy management simulation video game developed and published by South Korean studio Project Moon for Microsoft Windows. Set in a futuristic dystopia , the game follows the management and operations of the titular energy company that harvests energy from strange and dangerous entities ...

  3. Category:Project Moon games - Wikipedia

    en.wikipedia.org/wiki/Category:Project_Moon_games

    Lobotomy Corporation; This page was last edited on 17 July 2023, at 18:27 (UTC). Text is available under the Creative Commons Attribution-ShareAlike 4.0 ...

  4. Library of Ruina - Wikipedia

    en.wikipedia.org/wiki/Library_of_Ruina

    Library of Ruina is an indie deck-building turn-based role-playing game developed and published by South Korean studio Project Moon. Initially released for Windows and Xbox One on August 10, 2021, it is a direct sequel to the 2018 PC game Lobotomy Corporation.

  5. Howard Dully - Wikipedia

    en.wikipedia.org/wiki/Howard_Dully

    Howard Dully was born on November 30, 1948, in Oakland, California, the eldest son of Rodney and June Louise Pierce Dully.Following the death of his mother from cancer in 1954, Dully's father married single mother Shirley Lucille Hardin in 1955.

  6. Limbus Company - Wikipedia

    en.wikipedia.org/wiki/Limbus_Company

    Limbus Company opens with a person who has lost their memories and has a literal clock for a head being accosted by strong Fixers. This person is soon saved by Vergilius, a legendary Fixer (the in-universe term of mercenary) known as the "Red Gaze," who informs them that their name is Dante, and that they are the new executive manager of Limbus Company.

  7. SCP Foundation - Wikipedia

    en.wikipedia.org/wiki/SCP_Foundation

    Lobotomy Corporation (2018), a management video game by Project Moon, was released in April 2018. Inspired by the SCP Foundation, the titular Lobotomy Corporation contains and harvests energy from supernatural "Abnormalities", and handling containment breaches is a major aspect of the gameplay. [85] [86]

  8. Lobotomy Software - Wikipedia

    en.wikipedia.org/wiki/Lobotomy_Software

    Lobotomy Software was founded in 1993, when a group of friends working at Nintendo of America left to form their own company, becoming the creative department of Lobotomy, with the programmers coming from Manley & Associates [1] (a developer acquired by Electronic Arts in 1996, renamed Electronic Arts Seattle, and shut down in 2002).

  9. Category:Lobotomy - Wikipedia

    en.wikipedia.org/wiki/Category:Lobotomy

    This page was last edited on 29 November 2021, at 22:36 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply.