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There are also higher-level 3D scene-graph APIs which provide additional functionality on top of the lower-level rendering API. Such libraries under active development include: BGFX; ClanLib; Crystal Space; HOOPS 3D Graphics System; Horde3D; Irrlicht Engine; Java 3D; Java FX; JMonkey Engine; JT Open from Siemens Digital Industries Software ...
Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++ , it offers interfaces for both C and C++.
Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL). Since version 1.2, Java 3D has been developed under the Java Community Process. A Java 3D scene graph is a directed acyclic graph (DAG).
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .
This is a list of notable library packages implementing a graphical user interface (GUI) platform-independent GUI library (PIGUI). These can be used to develop software that can be ported to multiple computing platforms with no change to its source code.
The rest of 2011 was spent adding a UI library [12] and working on the basics of a 3D API. [1] At the start of 2012 Zechner created a small helper library called gdx-jnigen for easing the development of JNI bindings. [1] [13] This made it possible for the gdx-audio [14] and gdx-freetype [15] extensions to be developed over the following months. [1]
This idea is motivated by the fact that some binary patterns occur more commonly in texture images than others. A local binary pattern is called uniform if the binary pattern contains at most two 0-1 or 1-0 transitions. For example, 00010000 (2 transitions) is a uniform pattern, but 01010100 (6 transitions) is not.
The scene graph would have a 'horse' node with a 'knight' node attached to it. The scene graph may also describe the spatial, as well as the logical, relationship of the various entities: the knight moves through 3D space as the horse moves. In these large applications, memory requirements are major considerations when designing a scene graph.