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  2. Comparison of analog and digital recording - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_analog_and...

    Wow and flutter are a change in frequency of an analog device and are the result of mechanical imperfections. Wow is a form of flutter that occurs at a slower rate. Wow and flutter are most noticeable on signals which contain pure tones. For LP records, the quality of the turntable will have a large effect on the level of wow and flutter.

  3. Wow (recording) - Wikipedia

    en.wikipedia.org/wiki/Wow_(recording)

    The changes in frequency are caused by irregular tape motion during recording or playback. For example, a change in the angular velocity of the capstan, or dragging of the tape within a reel or audio cassette shell. The terms "wow and flutter" are often referred to together, flutter being a higher-rate version of wow.

  4. Wow and flutter measurement - Wikipedia

    en.wikipedia.org/wiki/Wow_and_flutter_measurement

    Measurement of wow and flutter is carried out on audio tape machines, cassette recorders and players, and other analog recording and reproduction devices with rotary components (e.g. movie projectors, turntables (vinyl recording), etc.) This measurement quantifies the amount of 'frequency wobble' (caused by speed fluctuations) present in ...

  5. MUSIC (algorithm) - Wikipedia

    en.wikipedia.org/wiki/MUSIC_(algorithm)

    MUSIC is a generalization of Pisarenko's method, and it reduces to Pisarenko's method when = +. In Pisarenko's method, only a single eigenvector is used to form the denominator of the frequency estimation function; and the eigenvector is interpreted as a set of autoregressive coefficients, whose zeros can be found analytically or with ...

  6. Digital audio - Wikipedia

    en.wikipedia.org/wiki/Digital_audio

    Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit resolution.

  7. Comparison of recording media - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_recording_media

    An extreme example, Todd Rundgren's Initiation LP, with 36 minutes of music on one side, has a "technical note" at the bottom of the inner sleeve: "if the sound does not seem loud enough on your system, try re-recording the music onto tape." The total of around 40–45 minutes often influences the arrangement of tracks, with the preferred ...

  8. Comparison of audio player software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_player...

    The following comparison of audio players compares general and technical information for a number of software media player programs. For the purpose of this comparison, "audio players" are defined as any media player explicitly designed to play audio files, with limited or no support for video playback.

  9. Computational musicology - Wikipedia

    en.wikipedia.org/wiki/Computational_musicology

    One developing sociomusicological theory in computational musicology is the "Discursive Hypothesis" proposed by Kristoffer Jensen and David G. Hebert, which suggests that "because both music and language are cultural discourses (which may reflect social reality in similarly limited ways), a relationship may be identifiable between the ...