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  2. Petals Around the Rose - Wikipedia

    en.wikipedia.org/wiki/Petals_Around_the_Rose

    On a standard 6-sided die, this corresponds to the three odd faces—1, 3, and 5. The rose's "petals" are the dots which surround the center dot. There is no rose on the 2, 4, or 6 faces, so these count as zero. There are no petals on the 1 face, so it also counts as zero. There are two petals and four petals on the 3 and 5 faces, respectively.

  3. Spatial Mathematics: Theory and Practice through Mapping

    en.wikipedia.org/wiki/Spatial_Mathematics:...

    Chapter 6 concerns the types of data to be visualized, and the types of visualizations that can be made for them. Chapter 7 concerns spatial hierarchies and central place theory, while chapter 8 covers the analysis of spatial distributions in terms of their covariance. Finally, chapter 10 covers network and non-Euclidean data. [1] [3]

  4. Cee-lo - Wikipedia

    en.wikipedia.org/wiki/Cee-lo

    456 The highest possible roll. If you roll 456, you automatically win. Trips Rolling three same numbers is known as rolling a trip. Higher trips beat lower trips, so 444 is better than 3–3–3. Any trips beats any established point. Point Rolling a pair, and another number, establishes the singleton as a "point".

  5. Go First Dice - Wikipedia

    en.wikipedia.org/wiki/Go_First_Dice

    Go First Dice are a set of dice in which, when rolled together, each die has an equal chance of showing the highest number, the second highest number, and so on. [1] [2] The dice are intended for fairly deciding the order of play in, for example, a board game. The number on each side is unique among the set, so that no ties can be formed.

  6. Pig (dice game) - Wikipedia

    en.wikipedia.org/wiki/Pig_(dice_game)

    The game of Pig is played with a single six-sided die. Pig is a simple die game first described in print by John Scarne in 1945. [1] Players take turns to roll a single die as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a .

  7. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    This gives us the distribution of spots on the faces of a pair of Sicherman dice as being {1,2,2,3,3,4} and {1,3,4,5,6,8}, as above. This technique can be extended for dice with an arbitrary number of sides.

  8. Coin rotation paradox - Wikipedia

    en.wikipedia.org/wiki/Coin_rotation_paradox

    The outer coin makes two rotations rolling once around the inner coin. The path of a single point on the edge of the moving coin is a cardioid.. The coin rotation paradox is the counter-intuitive math problem that, when one coin is rolled around the rim of another coin of equal size, the moving coin completes not one but two full rotations after going all the way around the stationary coin ...

  9. Spatial weight matrix - Wikipedia

    en.wikipedia.org/wiki/Spatial_weight_matrix

    The concept of a spatial weight is used in spatial analysis to describe neighbor relations between regions on a map. [1] If location i {\displaystyle i} is a neighbor of location j {\displaystyle j} then w i j ≠ 0 {\displaystyle w_{ij}\neq 0} otherwise w i j = 0 {\displaystyle w_{ij}=0} .

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