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  2. Lifeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Lifeline_(video_game)

    The voice command system, though the game's primary feature, has often been noted to be its weak point, due to inaccurate actions taken when commands are given, and the basic sense of conversation and directions reduced to simple verbs and nouns, particularly when in the course of solving many of the game's puzzles.

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [1] [2] [3] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  5. Actors union announces deal for AI voice acting licensing in ...

    www.aol.com/news/actors-union-announces-deal-ai...

    The deal with Replica Studios, an AI voice technology company, establishes protections around the licensing of digitally replicated voices, the union said in a news release. The deal was announced ...

  6. SoundHound - Wikipedia

    en.wikipedia.org/wiki/SoundHound

    The company was co-founded in 2005 by Keyvan Mohajer, an Iranian-Canadian computer scientist and entrepreneur who specializes in voice AI. [11]In 2009, the company's music discovery app Midomi was rebranded as SoundHound, but is still available as a web version on midomi.com. [12] [13] The app grew from 2 million users in January 2010 to 100 million users in September 2012.

  7. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    One traditional AI technique for creating game playing software is to use a minimax tree search. This involves playing out all hypothetical moves on the board up to a certain point, then using an evaluation function to estimate the value of that position for the current player. The move which leads to the best hypothetical board is selected ...

  8. Google Assistant - Wikipedia

    en.wikipedia.org/wiki/Google_Assistant

    The voice in the assistant has been able to add expression to the games. For instance, in the Crystal Ball game, the voice would speak slowly and softly during the intro and before the answer is revealed to make the game more exciting, and in the Lucky Trivia game, the voice would become excitable like a game show host.

  9. AI Production Studio Asteria Continues to Grow; Hires ... - AOL

    www.aol.com/ai-production-studio-asteria...

    Generative AI film and animation studio Asteria, founded last fall by filmmaker and entrepreneur Bryn Mooser, is growing its team with the addition of VFX pro Benjamin Lock, who has been hired to ...